Defender's Quest is RELEASED



You can buy defender's quest RIGHT NOW at:

We have a new demo version out too at:

Also, please note we're also selling the soundtrack for the game, for 99 cents when bundled with the game! This soundtrack was lovingly composed by our awesome musician, Kevin Penkin, and to reward him for his awesome work, we bumped his share up to 50% for soundtrack sales, so if you like the music, please support our musician :)

You can play the demo right in your browser, or download it via torrent or direct link, for Mac, Windows, and Linux!

NOTE: 
The browser demo uses "flash cookies" to save your game, and these are notoriously flimsy. If any of you had old save files from the super old version from a million years ago, if you haven't exported them as .dfq files, they may very well be gone. Fear not, however! If you are without a save file, just send me an email with a basic description of where you were in the game and I will CREATE one for you. Also, the new version of the game lets you redesign/rename characters, so that should help too.

What are you waiting for? Get Defender's Quest NOW! :)

Also tell all your friends. That would be super cool.

I'm out of sentences to stick exclamation points at the end of. Or am I?!

Thanks for being awesome humans,
-Lars Doucet
Level Up Labs

PS:

It's inevitable that there might be some bumps as we do this launch thing. If and when something goes wrong, send us an email at leveluplabs@gmail.com and we'll handle it lickety-split! Or at least lickety. There's only three of us handling support, but we'll do the absolute best we can to give you a response and full resolution of your problem as quicky as we can!

17 comments:

J said...

I honestly feel the game met my expectations:

-First of all the new art style, while I liked previous one better, it was fine, not great but fine enough. Of course the graphics could be far better, but whoever is looking for graphics isn't looking at this game to begin with.

-The gameplay was straight out better than that of the demo, the skills felt meaningful -altho I barely used ice mages- and each of the 6 classes felt different from eachother. All in all quite good, and loved the last boss battles, really fitting for a tower defense.

-The music was even better than that of the demo, so nice one.

-The story felt quite generic and had gaps here and there, but helps driving the game forward.

In conclusion it's worth the money, the challenges, skill system, unit variety and boss fights are quite entertaining, making me look forward for future updates (and finish many challenges I've got left to do)

Claudio Marcelo Basckeira said...

Hey guys, excelent work with the game! I heard about it from Robert Boyd's twitter and decided to give the demo a try. 1 hour later I saw myself forced to buy the game. =D

Just finished perfecting everything on extreme, and I have a doubt. The only thing I unlocked was the "Endless 1" challenge. Is it the only one so far or maybe a ran into a bug?

The music is Awesome, the story is simple, yet well written and the classes are distinct enough.

I only found the archers to be a bit overpowered. They are by far the class that makes the most difference in battles. Like the other guy I ended up not using Ice mages very often, specially after I got dragons, since I wouldn't want one canceling the other and, let's face it, dragons are way more awesome.

All in all, an excelent game. I'll be sure to recommend to my friends, and am eagerly waiting for updates.

Lars Doucet said...

We're going to release future updates with more bonus missions. There's only one Endless challenge for now, many more are to come as a reward for extreme-ing everything :)

We've got lots of comments on the class balance, and so far we're getting conflicting reports, in traditional RPG fashion.

"Ice Mages are the best!"
"No way! Dragons are way better!"
"Are you kidding? Dragons suck! It's Knights all the way!"

Please do give us all your detailed thoughts on balance, though, and we'll take that all into consideration before we do any drastic tweaks to anything :)

Lars Doucet said...

Also, the game automatically auto-updates so you should get any future patches for free.

Wredniak said...

It's certainly a great game. And balance seems right. I for once don't use dragons as they get in the way of my Ice mages lol.

I'm a little confused about experience gain. All my heroes gain it after I complete a level so I was wondering if more heroes meant slower lvl gain?

There is only one thing I missed so far while playing. I would love to be able to choose my knights to attack armored targets as they attack first/last/strong etc.

Lars Doucet said...

@Wredniak:

After a battle, if it says you earned, say, 2000 experience total, then each character who was alive and summoned at the end gets 2000 experience, and all "bench-warmers" (dead or not-summoned characters) get 1000. So everyone gets the same XP no matter how many characters you have.

There's no way to target armored enemies specifically just yet, but target "strong" does take into account armor - it targets the enemy with the most hp+armor points remaining.

In future updates/patches we might extend the targeting system a bit so it's easier to fine tune stuff like that - the hardest part is figuring out where to cram in the buttons!

Claudio Marcelo Basckeira said...
This comment has been removed by the author.
Claudio Marcelo Basckeira said...

As for game stability, I had it crash on me 3 times during battles. If I remember correctly in all ocasions it was after I restarted the battle a few times.

Also there was a battle once (don't remember which one but it was very close to the end of the game) that, after the end of the battle, the screen did not fade into the post-battle xp screen, instead remaining in the battlefield and I was unable to do anything besides select(but not cast) Azra's abilities.

Lars Doucet said...

Okay, that sounds like some unhandled errors not being caught....

If I can manage it, future versions of the game might have an error-logging and reporting mechanism so that I can "harvest" all these bug reports "from the wild."

I'll have our testers try to reproduce some of this and hopefully we'll get it fixed in the next few patches.

Claudio Marcelo Basckeira said...

Ah, I remembered about the never-ending battle. It was in the "Halls of the God-King" stage.

Lars Doucet said...

Great! That's helpful. Any other details you can supply/remember would be great too.

For example, the detail about being able to select but not cast spells is particularly useful... it indicates an error happened in a function that quits early and then disables that functionality.

Claudio Marcelo Basckeira said...

That's all I remember of special about that... By the time I had the error I think I was trying to beat it on extreme. However I played that stage some times before and after the error and can't recall doing anything special during the battle on that particular ocasion. MAYBE I unfocused the window to check something else as soon as the last enemy fell, but I don't remember very well if I did.

Lars Doucet said...

Cool, well we'll try our best to figure it out from here. Thanks so much!

Claudio Marcelo Basckeira said...

And thank YOU for the awesome work on the game. By the way, I just bought Evni about a minute ago. Maybe I'm a huge spender but the fact is that I was already strong enough to curbstomp the last boss on extreme way before I had enough money for that, so it felt a little meaningless to get the greatest sword/shiv ever at this point.

Lars Doucet said...

We'll fix that in the bonus content coming in a little while :)

Trust me, you'll need it then!

Wredniak said...

@Lars
Thanks for quick reply ^^

As for stability for me the game never crashed but instead frozen several times. If I remember correctly it was when I tried entering the Hospital after switching difficulty on the next battle few times in a quick succession. Another times were after entering a dragon liar and placing several (4 or more) units in a quick succession. Had to use ctrl+alt+del to get it to close. As most of this happened out of battle it was just a matter of reloading the game.

Claudio Marcelo Basckeira said...

Just to clarify, when I said "crashed" i really meant "froze", just like with Wredniak. But I never had it happen out of battle.

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